Can't wait to see little Sev's daughter being a box knight on the bed going on adventures.

you have no idea the boxfort i will be building. she’ll have to go on a boxventure just to get through the boxwood trees on the way to the boxfort

Congrats man! Thats amazing news! Were you trying for that or did it just happen?

we werent NOT trying, so it was bound to happen eventually! the gender was serendipity.

hcsvntdracones-game:

Much of the character flavor and differentiation in HSD revolves around which of the many CorporNations your character grew up in, or was educated by. Each of these massive organizations have different philosophies, cultures, technologies and mentalities. When you build your HSD character you can select up to two of these forces to be a part of your background, which helps shape your personality and the skillset you have to call on. To give you a little taste of some of the flavor of the HSD universe we’re going to post the lineart from the development of the fleets for these megacorps, and snag some of the descriptions right from the book. 
Just a reminder folks, the success of this project once it goes live for purchase hinges on people knowing it exists! If you like what you’re seeing, hit that re-blog button and help get the word out!
IRPF Inner Ring Police Force
“In finest tradition, Protect and Serve”

Around three hundred years ago, Space transit careerism was coming into its own. New ships possessed enough power to travel heavily armored, and carried more plating than was possible to puncture with armament of equal weight, unless one employed explosives of significant power to destroy the entire ship and all cargo on board. As this did a pirate little good, ship to ship combat became limited to boarding and hand to hand fighting. This era of piracy lasted nearly 80 years before a think-tank orbiting Venus came up with a new power source that cooked out radically increased power without taking up any more space or weight than the one in place before it. Now packed with enough extra energy to power ship based energy weaponry, fleets of police vessels could be developed with the power to order surrenders of enemy ships without having to board them, and the Inner Ring Police Force was founded.

Originally formed as a private enterprise security force, the IRPF experienced such dramatic success in its first decade of existence that it went from almost laughable to universally respected nearly overnight. For a good while, it was also universally feared as an upstart power with too much military might for its own good, but it didn’t take long for the more established megacorps to shore up their fleets with the newly upgraded powersystem, and just as quickly as they had risen to supreme power, IRPF found themselves at the bottom of the heap, outclassed and out numbered. It was from there that the general policing agency known by the Sol system today emerged. “Put in their place” as it were, IRPF branched out as a contract protection company, selling its services to patrol borders, monitor operations and more or less keep the peace with a set of universal rules that helped keep behavior consistent around the system. By hiring IRPF, citizens of an area could be sure of receiving public trails if they were arrested, and being treated with certain established rights and privileges universal to the company. For many, it was a welcome relief. The IRPF rarely changes its policies, which was a far cry from most Corptown habits of changing things dramatically whenever a new CEO or local manager arrived.

The IRPF is the most wide-spread megacorp in Sol in terms of actual physical locations and headquarters, and as such has a few unique problems. In each of its contracts, it has to put certain Corptown laws above its own in order to operate in their area. Over the years, decades and centuries since its founding, those exceptions have bred uniquely different outlooks on life between IRPF’s own members. IRPF officers serving in a Applied Science and Robotics Corptown have dramatically different morale and social values than IRPF officers serving in a Pulse Corptown, for instance. Many of these officers were born in the same Corptown they eventually end up serving their contract in, and as such consider their own impression of how the IRPF works to be “the correct one”. In situations where two conflicting beats of IRPF officers have been forced into the same area for one reason or another, results have ranged from uncomfortable to outright violent.

Proficiencies: CQC, Ranged Combat, Security, Pilot, Lockpick, Investigation

Enemies: Spyglass

Rumors:
-The infighting among the IRPF is worse than they let on. Centuries of separating different contracts instead of forcing employees to cycle from place to place in order to prevent tension has only served to breed an almost feud-like status among different beats. Respect for the badge and keeping the peace keeps planet-based conflicts minimal, but out there in space, there’s active fighting going on no one is ever told about.

-The infighting among the IRPF is fake. Its a ruse put in place by the corp to keep people from worrying over how astronomically huge they’ve become. The IRPF has armed people everywhere. On every corner, in every sky, on every ship. Personal security under contract, but all wearing the same banner. They stage fights amongst themselves so they people will focus on their apparent weakness and not think about what would happen if they were ever all ordered to move on a single target.

-The IRPF possess a massive secret fleet built of the most advanced stolen technologies in the system. Secrets they pick up in the process of protecting. Bribes they pay to various Corps. Favors garnered from rescues, all have gone toward a secret project with a fearful goal: the re-taking of Earth and its defense from anyone else who might want it.

Key products and services: protection, ship weaponry, personal weaponry, armor, powered armor, shields.

Corporate Culture: The IRPF has no Corptown of its own, and its culture varies based on which corp its operating within. Generally however, IRPF citizens hold due process in high regard, united behind the idea that justice is swift, systematic, accurate and fair. Which of those points are emphasized hardest or most readily pushed aside tends to vary based on where you are. Everywhere however, there is an undertone of “us vs. them”. Local citizens who share an Employee’s outlook are ‘us’. ‘Them’ is everyone else. Most get along with ‘them’ pretty well, so long as ‘they’ behave themselves. But the division is always present. For those who take the IRPF as their Primary education, you can choose to have been born on an IRPF shipyard or station, of which there are many. In that case, ‘them’ is damn near everybody not wearing a badge, and many of the ones who are. Not that every IRPF officer is looking for an excuse to hit somebody. They just tend to be pretty sure someone is going to give them said excuse eventually.

Naming Conventions: IRPF names include rank, species and family all within the same name. “Rank” refers to an overall level of education and employment, and typically goes from “civilian” to “student” to whatever title you may be given at work, with a few stages in between. The species and family are generally limited to two letters and separated by single quotes. “Student Richard Ca’Ja” for instance. While IRPF citizens do posses a name for their actual families, the ones they’re born of, it is rarely used in identification as its considered less important than what they can be visually recognized by.

hcsvntdracones-game:

Much of the character flavor and differentiation in HSD revolves around which of the many CorporNations your character grew up in, or was educated by. Each of these massive organizations have different philosophies, cultures, technologies and mentalities. When you build your HSD character you can select up to two of these forces to be a part of your background, which helps shape your personality and the skillset you have to call on. To give you a little taste of some of the flavor of the HSD universe we’re going to post the lineart from the development of the fleets for these megacorps, and snag some of the descriptions right from the book.

Just a reminder folks, the success of this project once it goes live for purchase hinges on people knowing it exists! If you like what you’re seeing, hit that re-blog button and help get the word out!

IRPF Inner Ring Police Force

“In finest tradition, Protect and Serve”

Around three hundred years ago, Space transit careerism was coming into its own. New ships possessed enough power to travel heavily armored, and carried more plating than was possible to puncture with armament of equal weight, unless one employed explosives of significant power to destroy the entire ship and all cargo on board. As this did a pirate little good, ship to ship combat became limited to boarding and hand to hand fighting. This era of piracy lasted nearly 80 years before a think-tank orbiting Venus came up with a new power source that cooked out radically increased power without taking up any more space or weight than the one in place before it. Now packed with enough extra energy to power ship based energy weaponry, fleets of police vessels could be developed with the power to order surrenders of enemy ships without having to board them, and the Inner Ring Police Force was founded.

Originally formed as a private enterprise security force, the IRPF experienced such dramatic success in its first decade of existence that it went from almost laughable to universally respected nearly overnight. For a good while, it was also universally feared as an upstart power with too much military might for its own good, but it didn’t take long for the more established megacorps to shore up their fleets with the newly upgraded powersystem, and just as quickly as they had risen to supreme power, IRPF found themselves at the bottom of the heap, outclassed and out numbered. It was from there that the general policing agency known by the Sol system today emerged. “Put in their place” as it were, IRPF branched out as a contract protection company, selling its services to patrol borders, monitor operations and more or less keep the peace with a set of universal rules that helped keep behavior consistent around the system. By hiring IRPF, citizens of an area could be sure of receiving public trails if they were arrested, and being treated with certain established rights and privileges universal to the company. For many, it was a welcome relief. The IRPF rarely changes its policies, which was a far cry from most Corptown habits of changing things dramatically whenever a new CEO or local manager arrived.

The IRPF is the most wide-spread megacorp in Sol in terms of actual physical locations and headquarters, and as such has a few unique problems. In each of its contracts, it has to put certain Corptown laws above its own in order to operate in their area. Over the years, decades and centuries since its founding, those exceptions have bred uniquely different outlooks on life between IRPF’s own members. IRPF officers serving in a Applied Science and Robotics Corptown have dramatically different morale and social values than IRPF officers serving in a Pulse Corptown, for instance. Many of these officers were born in the same Corptown they eventually end up serving their contract in, and as such consider their own impression of how the IRPF works to be “the correct one”. In situations where two conflicting beats of IRPF officers have been forced into the same area for one reason or another, results have ranged from uncomfortable to outright violent.

Proficiencies: CQC, Ranged Combat, Security, Pilot, Lockpick, Investigation

Enemies: Spyglass

Rumors:

-The infighting among the IRPF is worse than they let on. Centuries of separating different contracts instead of forcing employees to cycle from place to place in order to prevent tension has only served to breed an almost feud-like status among different beats. Respect for the badge and keeping the peace keeps planet-based conflicts minimal, but out there in space, there’s active fighting going on no one is ever told about.

-The infighting among the IRPF is fake. Its a ruse put in place by the corp to keep people from worrying over how astronomically huge they’ve become. The IRPF has armed people everywhere. On every corner, in every sky, on every ship. Personal security under contract, but all wearing the same banner. They stage fights amongst themselves so they people will focus on their apparent weakness and not think about what would happen if they were ever all ordered to move on a single target.

-The IRPF possess a massive secret fleet built of the most advanced stolen technologies in the system. Secrets they pick up in the process of protecting. Bribes they pay to various Corps. Favors garnered from rescues, all have gone toward a secret project with a fearful goal: the re-taking of Earth and its defense from anyone else who might want it.

Key products and services: protection, ship weaponry, personal weaponry, armor, powered armor, shields.

Corporate Culture: The IRPF has no Corptown of its own, and its culture varies based on which corp its operating within. Generally however, IRPF citizens hold due process in high regard, united behind the idea that justice is swift, systematic, accurate and fair. Which of those points are emphasized hardest or most readily pushed aside tends to vary based on where you are. Everywhere however, there is an undertone of “us vs. them”. Local citizens who share an Employee’s outlook are ‘us’. ‘Them’ is everyone else. Most get along with ‘them’ pretty well, so long as ‘they’ behave themselves. But the division is always present. For those who take the IRPF as their Primary education, you can choose to have been born on an IRPF shipyard or station, of which there are many. In that case, ‘them’ is damn near everybody not wearing a badge, and many of the ones who are. Not that every IRPF officer is looking for an excuse to hit somebody. They just tend to be pretty sure someone is going to give them said excuse eventually.

Naming Conventions: IRPF names include rank, species and family all within the same name. “Rank” refers to an overall level of education and employment, and typically goes from “civilian” to “student” to whatever title you may be given at work, with a few stages in between. The species and family are generally limited to two letters and separated by single quotes. “Student Richard Ca’Ja” for instance. While IRPF citizens do posses a name for their actual families, the ones they’re born of, it is rarely used in identification as its considered less important than what they can be visually recognized by.

oversized bits are fun on femmes too

oversized bits are fun on femmes too

hcsvntdracones-game:

Much of the character flavor and differentiation in HSD revolves around which of the many CorporNations your character grew up in, or was educated by. Each of these massive organizations have different philosophies, cultures, technologies and mentalities. When you build your HSD character you can select up to two of these forces to be a part of your background, which helps shape your personality and the skillset you have to call on. To give you a little taste of some of the flavor of the HSD universe we’re going to post the lineart from the development of the fleets for these megacorps, and snag some of the descriptions right from the book. 
Just a reminder folks, the success of this project once it goes live for purchase hinges on people knowing it exists! If you like what you’re seeing, hit that re-blog button and help get the word out!
IRPF Inner Ring Police Force
“In finest tradition, Protect and Serve”

Around three hundred years ago, Space transit careerism was coming into its own. New ships possessed enough power to travel heavily armored, and carried more plating than was possible to puncture with armament of equal weight, unless one employed explosives of significant power to destroy the entire ship and all cargo on board. As this did a pirate little good, ship to ship combat became limited to boarding and hand to hand fighting. This era of piracy lasted nearly 80 years before a think-tank orbiting Venus came up with a new power source that cooked out radically increased power without taking up any more space or weight than the one in place before it. Now packed with enough extra energy to power ship based energy weaponry, fleets of police vessels could be developed with the power to order surrenders of enemy ships without having to board them, and the Inner Ring Police Force was founded.

Originally formed as a private enterprise security force, the IRPF experienced such dramatic success in its first decade of existence that it went from almost laughable to universally respected nearly overnight. For a good while, it was also universally feared as an upstart power with too much military might for its own good, but it didn’t take long for the more established megacorps to shore up their fleets with the newly upgraded powersystem, and just as quickly as they had risen to supreme power, IRPF found themselves at the bottom of the heap, outclassed and out numbered. It was from there that the general policing agency known by the Sol system today emerged. “Put in their place” as it were, IRPF branched out as a contract protection company, selling its services to patrol borders, monitor operations and more or less keep the peace with a set of universal rules that helped keep behavior consistent around the system. By hiring IRPF, citizens of an area could be sure of receiving public trails if they were arrested, and being treated with certain established rights and privileges universal to the company. For many, it was a welcome relief. The IRPF rarely changes its policies, which was a far cry from most Corptown habits of changing things dramatically whenever a new CEO or local manager arrived.

The IRPF is the most wide-spread megacorp in Sol in terms of actual physical locations and headquarters, and as such has a few unique problems. In each of its contracts, it has to put certain Corptown laws above its own in order to operate in their area. Over the years, decades and centuries since its founding, those exceptions have bred uniquely different outlooks on life between IRPF’s own members. IRPF officers serving in a Applied Science and Robotics Corptown have dramatically different morale and social values than IRPF officers serving in a Pulse Corptown, for instance. Many of these officers were born in the same Corptown they eventually end up serving their contract in, and as such consider their own impression of how the IRPF works to be “the correct one”. In situations where two conflicting beats of IRPF officers have been forced into the same area for one reason or another, results have ranged from uncomfortable to outright violent.

Proficiencies: CQC, Ranged Combat, Security, Pilot, Lockpick, Investigation

Enemies: Spyglass

Rumors:
-The infighting among the IRPF is worse than they let on. Centuries of separating different contracts instead of forcing employees to cycle from place to place in order to prevent tension has only served to breed an almost feud-like status among different beats. Respect for the badge and keeping the peace keeps planet-based conflicts minimal, but out there in space, there’s active fighting going on no one is ever told about.

-The infighting among the IRPF is fake. Its a ruse put in place by the corp to keep people from worrying over how astronomically huge they’ve become. The IRPF has armed people everywhere. On every corner, in every sky, on every ship. Personal security under contract, but all wearing the same banner. They stage fights amongst themselves so they people will focus on their apparent weakness and not think about what would happen if they were ever all ordered to move on a single target.

-The IRPF possess a massive secret fleet built of the most advanced stolen technologies in the system. Secrets they pick up in the process of protecting. Bribes they pay to various Corps. Favors garnered from rescues, all have gone toward a secret project with a fearful goal: the re-taking of Earth and its defense from anyone else who might want it.

Key products and services: protection, ship weaponry, personal weaponry, armor, powered armor, shields.

Corporate Culture: The IRPF has no Corptown of its own, and its culture varies based on which corp its operating within. Generally however, IRPF citizens hold due process in high regard, united behind the idea that justice is swift, systematic, accurate and fair. Which of those points are emphasized hardest or most readily pushed aside tends to vary based on where you are. Everywhere however, there is an undertone of “us vs. them”. Local citizens who share an Employee’s outlook are ‘us’. ‘Them’ is everyone else. Most get along with ‘them’ pretty well, so long as ‘they’ behave themselves. But the division is always present. For those who take the IRPF as their Primary education, you can choose to have been born on an IRPF shipyard or station, of which there are many. In that case, ‘them’ is damn near everybody not wearing a badge, and many of the ones who are. Not that every IRPF officer is looking for an excuse to hit somebody. They just tend to be pretty sure someone is going to give them said excuse eventually.

Naming Conventions: IRPF names include rank, species and family all within the same name. “Rank” refers to an overall level of education and employment, and typically goes from “civilian” to “student” to whatever title you may be given at work, with a few stages in between. The species and family are generally limited to two letters and separated by single quotes. “Student Richard Ca’Ja” for instance. While IRPF citizens do posses a name for their actual families, the ones they’re born of, it is rarely used in identification as its considered less important than what they can be visually recognized by.

hcsvntdracones-game:

Much of the character flavor and differentiation in HSD revolves around which of the many CorporNations your character grew up in, or was educated by. Each of these massive organizations have different philosophies, cultures, technologies and mentalities. When you build your HSD character you can select up to two of these forces to be a part of your background, which helps shape your personality and the skillset you have to call on. To give you a little taste of some of the flavor of the HSD universe we’re going to post the lineart from the development of the fleets for these megacorps, and snag some of the descriptions right from the book.

Just a reminder folks, the success of this project once it goes live for purchase hinges on people knowing it exists! If you like what you’re seeing, hit that re-blog button and help get the word out!

IRPF Inner Ring Police Force

“In finest tradition, Protect and Serve”

Around three hundred years ago, Space transit careerism was coming into its own. New ships possessed enough power to travel heavily armored, and carried more plating than was possible to puncture with armament of equal weight, unless one employed explosives of significant power to destroy the entire ship and all cargo on board. As this did a pirate little good, ship to ship combat became limited to boarding and hand to hand fighting. This era of piracy lasted nearly 80 years before a think-tank orbiting Venus came up with a new power source that cooked out radically increased power without taking up any more space or weight than the one in place before it. Now packed with enough extra energy to power ship based energy weaponry, fleets of police vessels could be developed with the power to order surrenders of enemy ships without having to board them, and the Inner Ring Police Force was founded.

Originally formed as a private enterprise security force, the IRPF experienced such dramatic success in its first decade of existence that it went from almost laughable to universally respected nearly overnight. For a good while, it was also universally feared as an upstart power with too much military might for its own good, but it didn’t take long for the more established megacorps to shore up their fleets with the newly upgraded powersystem, and just as quickly as they had risen to supreme power, IRPF found themselves at the bottom of the heap, outclassed and out numbered. It was from there that the general policing agency known by the Sol system today emerged. “Put in their place” as it were, IRPF branched out as a contract protection company, selling its services to patrol borders, monitor operations and more or less keep the peace with a set of universal rules that helped keep behavior consistent around the system. By hiring IRPF, citizens of an area could be sure of receiving public trails if they were arrested, and being treated with certain established rights and privileges universal to the company. For many, it was a welcome relief. The IRPF rarely changes its policies, which was a far cry from most Corptown habits of changing things dramatically whenever a new CEO or local manager arrived.

The IRPF is the most wide-spread megacorp in Sol in terms of actual physical locations and headquarters, and as such has a few unique problems. In each of its contracts, it has to put certain Corptown laws above its own in order to operate in their area. Over the years, decades and centuries since its founding, those exceptions have bred uniquely different outlooks on life between IRPF’s own members. IRPF officers serving in a Applied Science and Robotics Corptown have dramatically different morale and social values than IRPF officers serving in a Pulse Corptown, for instance. Many of these officers were born in the same Corptown they eventually end up serving their contract in, and as such consider their own impression of how the IRPF works to be “the correct one”. In situations where two conflicting beats of IRPF officers have been forced into the same area for one reason or another, results have ranged from uncomfortable to outright violent.

Proficiencies: CQC, Ranged Combat, Security, Pilot, Lockpick, Investigation

Enemies: Spyglass

Rumors:

-The infighting among the IRPF is worse than they let on. Centuries of separating different contracts instead of forcing employees to cycle from place to place in order to prevent tension has only served to breed an almost feud-like status among different beats. Respect for the badge and keeping the peace keeps planet-based conflicts minimal, but out there in space, there’s active fighting going on no one is ever told about.

-The infighting among the IRPF is fake. Its a ruse put in place by the corp to keep people from worrying over how astronomically huge they’ve become. The IRPF has armed people everywhere. On every corner, in every sky, on every ship. Personal security under contract, but all wearing the same banner. They stage fights amongst themselves so they people will focus on their apparent weakness and not think about what would happen if they were ever all ordered to move on a single target.

-The IRPF possess a massive secret fleet built of the most advanced stolen technologies in the system. Secrets they pick up in the process of protecting. Bribes they pay to various Corps. Favors garnered from rescues, all have gone toward a secret project with a fearful goal: the re-taking of Earth and its defense from anyone else who might want it.

Key products and services: protection, ship weaponry, personal weaponry, armor, powered armor, shields.

Corporate Culture: The IRPF has no Corptown of its own, and its culture varies based on which corp its operating within. Generally however, IRPF citizens hold due process in high regard, united behind the idea that justice is swift, systematic, accurate and fair. Which of those points are emphasized hardest or most readily pushed aside tends to vary based on where you are. Everywhere however, there is an undertone of “us vs. them”. Local citizens who share an Employee’s outlook are ‘us’. ‘Them’ is everyone else. Most get along with ‘them’ pretty well, so long as ‘they’ behave themselves. But the division is always present. For those who take the IRPF as their Primary education, you can choose to have been born on an IRPF shipyard or station, of which there are many. In that case, ‘them’ is damn near everybody not wearing a badge, and many of the ones who are. Not that every IRPF officer is looking for an excuse to hit somebody. They just tend to be pretty sure someone is going to give them said excuse eventually.

Naming Conventions: IRPF names include rank, species and family all within the same name. “Rank” refers to an overall level of education and employment, and typically goes from “civilian” to “student” to whatever title you may be given at work, with a few stages in between. The species and family are generally limited to two letters and separated by single quotes. “Student Richard Ca’Ja” for instance. While IRPF citizens do posses a name for their actual families, the ones they’re born of, it is rarely used in identification as its considered less important than what they can be visually recognized by.

Slapping the camera lens repeatedly while you change locations doesn’t make it any less of a selfie

madpolart:

stuff for the RPG Severus is creating.. you should go check it out

http://hcsvntdracones-game.tumblr.com/

der are creepy things on the horizon

Love your art btw. You deserve 100x the followers you have, and ones that actually show up to livestreams :-x

thanks!

I know i made this exact point a while back. But I prefer her pone body style. As opposed to six pack and ripped biceps;because that equals body builder, not someone who is actually strong.

I had a whole sarcastic speech worked up for this, but i dropped it because whatevs, theres enough of that on the internet already. I like the look, any equivalencies to realistic examples can spin donuts on a dick. body builders are plenty strong too.

*sails off on a pegasus*

It's a damn shame muscles don't translate well to ponies

well shes still supposed to BE muscualr, i just dont cover her with lines