not today.

not today.

last of us…remastered?

isnt that game like a year old? why is it remastered? should it not have been mastered to begin with?

Hi, I have a quick question for the comic thing - you want a written scenario, or a frame-by-frame storyboard or something? Also, is only Mane 6 excluded, or are all other canon characters out of the question too?

written, but written in a way that dictates what would be in each frame. and yeah, i kinda want to avoid canon characters

hcsvntdracones-game:

Much of the character flavor and differentiation in HSD revolves around which of the many CorporNations your character grew up in, or was educated by. Each of these massive organizations have different philosophies, cultures, technologies and mentalities. When you build your HSD character you can select up to two of these forces to be a part of your background, which helps shape your personality and the skillset you have to call on. To give you a little taste of some of the flavor of the HSD universe we’re going to post the lineart from the development of the fleets for these megacorps, and snag some of the descriptions right from the book. 
Just a reminder folks, the success of this project once it goes live for purchase hinges on people knowing it exists! If you like what you’re seeing, hit that re-blog button and help get the word out!
TTI Transcendent Technologies Inc. 
“We have such wonders to show you.”

Roughly 500 years after the birth of the first Vector, Luna colony fell to a hitherto unknown species from Earth after an expedition to the planet returned carrying an unseen threat in their blood. A second ship arrived on Mars, and the resulting massacre resulted in the deaths of hundreds. A pittance, compared to the 30,000 souls that would be lost on Earth’s moon. The Whispers had arrived.

Modern science lists the organism known colloquially as “the Whisper” as an ‘anomaly’, which most take to mean “its probably some kind of goddamned ALIEN but we don’t want to just come out and say it like that” and shortly after its appearance various divisions of all the affected corporations began research as best they could into their nature and origins. Most came up alarmingly short, there was certainly nothing in the genetic record that remotely resembled them. One division, however, stood up above the rest. It was an old name in science R&D that once hit the news in a big way during the Venus terraforming years when they founded the colony on Europa, but had been somewhat quiet since. They were Transcendent Technologies Incorporated, and they had captured one of the creatures alive. To this day, no one has ever received a straight answer to the question of how.

Two hundred years later, TTI is the authority on the Whisper race and has produced more strange, bizarre and outright frightening technology than any other megacorp in Sol. Advances that came from the study of gene manipulation and the unique properties of Whisperwerk, the name applied to bizarre constructs like the Earth-moon tether that seem to be crafted of what Whispers us for flesh, have allowed TTI to grow living structures thought impossible by earlier science teams. Suits of bone and muscle armor with perfect motion, skin with the bullet absorbing properties of kevlar, even living spacecraft that can perceive threats without being told to, and heal their own injuries.

The mission statement that guided TTI in the early years was that in order to fight this strange, new and entirely unknown threat, they needed to have an understanding of technology and biology that transcended the current rules. They marched to the motto of ignorance, stating adamantly that the Vector race, for all its advancements, knew nothing of technology. They had simply been polishing the rough-cut that humanity left them centuries earlier, and that there was a whole new reality out there you could only see if you accepted that everything you already knew was nothing of significance. Few were willing to truly embrace that route, and they were perhaps the most shocked when TTI released the first demonstration of the devices that share their namesake: Transcendent technology.

Though still very much in its infancy, Transcendent technology has already redefined the rules of reality. Much of its function remains a well guarded secret, but the premiss is that certain things in the universe gain resonance and power due to their very construction. The arrangement of their molecules interact with the waves of radio in the air, and other unseen forces. Crystals, for instance. By arranging these reactive constructions in patterns that also react to each other, complex harmonies can be made. Like a series of reeds all being blown over by a single wind, a sophisticated symphony emerges that is more then the sum of its parts. The beauty of it is that these structures work on the scale of the universe: from atomic to galactic. Their size is irrelevant, they simply…work. No powersource, no special attachment, no port, no plug, no emitter or receiver. They are, and so, they function.

When Earth began its dramatic transformation less than a century ago, TTI campaigned insistently for a new large scale expedition to it, arguing that such a development was far too significant to leave alone. After being repeatedly stopped by the collective efforts of MarsCo and several others, they’ve grown quiet in recent years and retreated to their research labs on Europa. TTI hasn’t been in the news for a longer period than most corps of their size, and in light of their field of research, that has a lot of people more than a little worried.

Enemies: Progenitus

Rumors:
-These guys created the Whisper threat. The ‘alien’ thing is a misdirection front, they set the whole thing up, planted them on earth, and now they’re watching to see how we all deal with their little pets.

-Transcendent technology is the future, hands down. TTI deals with creepy stuff and they have a creepy reputation because of it, but just you wait. We keep going like we’re going and another thousand years from now we still wont have lightspeed and we’ll still be giving each other black eyes for silly arguments. Follow them, and they’ll make us GODS.

-TTI can get past the Earth quarantine any time it wants to. And it has. And it does. That’s why they’re being quiet; they don’t need permission. They’re in their own little world doing God knows what, and they certainly know more than they let on.

-Living ships contain genetic keys for everything from hyperspace to viral planet-killers to psychic communication. They don’t need to be upgraded, they just need the right hormone injection. But TTI isn’t keeping it a secret because they want to, they’re keeping it a secret because they HAVE to. Every ship taken past a certain level has gone insane. Or maybe not. Maybe they just became whatever they hell they were based off of to begin with.


Key products and services: Living ships, Hardskin, Transcendent technology, anti-whisper technology, Living armor and biodrones.

Corporate culture: TTI has the most localized and restrained population in Sol, operating almost exclusively off of Europa. It has buildings and facilities on Mars and Venus, but they are few and far between. Europa itself, however, has been almost completely TTI owned and operated since they founded its colony in their pre-megacorp days. TTI employees tend to vary in attitude depending on if they’re Europa-born or not. Natives to the ice world are notoriously superstitious, often of celestial bodies. Europa natives wont go outside on nights when Jupiter is in full view in the sky, and some are almost pathologically afraid of looking directly at it. There is a common deep-set terror of the larger forces in the universe most contend do not exist, and Europa natives will bind together in that shared understanding. Off-world TTI employees are typically a bit less fearful and a bit more sympathetic, as though genuinely sorry you cant see what they see. They are rarely described as arrogant, however. Their attitude is less “you would be better off if you knew this” and more “I would be better off if I didn’t”.

Naming Conventions: TTI has possession of nearly the entire habitable area of Europa, but was a MarsCo offshoot to begin with. While human standards can be heard in most of their names, they tend to stem from different parts of globe and include variations on Inuit, Russian, and Icelandic. TTI employees are usually referred to by their titles in addition to their names. If their job is a unique one, they individualize their titles to reflect it. The title comes after the name, in the format “Anna, Bone Architect”.

hcsvntdracones-game:

Much of the character flavor and differentiation in HSD revolves around which of the many CorporNations your character grew up in, or was educated by. Each of these massive organizations have different philosophies, cultures, technologies and mentalities. When you build your HSD character you can select up to two of these forces to be a part of your background, which helps shape your personality and the skillset you have to call on. To give you a little taste of some of the flavor of the HSD universe we’re going to post the lineart from the development of the fleets for these megacorps, and snag some of the descriptions right from the book.

Just a reminder folks, the success of this project once it goes live for purchase hinges on people knowing it exists! If you like what you’re seeing, hit that re-blog button and help get the word out!

TTI Transcendent Technologies Inc.

We have such wonders to show you.”

Roughly 500 years after the birth of the first Vector, Luna colony fell to a hitherto unknown species from Earth after an expedition to the planet returned carrying an unseen threat in their blood. A second ship arrived on Mars, and the resulting massacre resulted in the deaths of hundreds. A pittance, compared to the 30,000 souls that would be lost on Earth’s moon. The Whispers had arrived.

Modern science lists the organism known colloquially as “the Whisper” as an ‘anomaly’, which most take to mean “its probably some kind of goddamned ALIEN but we don’t want to just come out and say it like that” and shortly after its appearance various divisions of all the affected corporations began research as best they could into their nature and origins. Most came up alarmingly short, there was certainly nothing in the genetic record that remotely resembled them. One division, however, stood up above the rest. It was an old name in science R&D that once hit the news in a big way during the Venus terraforming years when they founded the colony on Europa, but had been somewhat quiet since. They were Transcendent Technologies Incorporated, and they had captured one of the creatures alive. To this day, no one has ever received a straight answer to the question of how.

Two hundred years later, TTI is the authority on the Whisper race and has produced more strange, bizarre and outright frightening technology than any other megacorp in Sol. Advances that came from the study of gene manipulation and the unique properties of Whisperwerk, the name applied to bizarre constructs like the Earth-moon tether that seem to be crafted of what Whispers us for flesh, have allowed TTI to grow living structures thought impossible by earlier science teams. Suits of bone and muscle armor with perfect motion, skin with the bullet absorbing properties of kevlar, even living spacecraft that can perceive threats without being told to, and heal their own injuries.

The mission statement that guided TTI in the early years was that in order to fight this strange, new and entirely unknown threat, they needed to have an understanding of technology and biology that transcended the current rules. They marched to the motto of ignorance, stating adamantly that the Vector race, for all its advancements, knew nothing of technology. They had simply been polishing the rough-cut that humanity left them centuries earlier, and that there was a whole new reality out there you could only see if you accepted that everything you already knew was nothing of significance. Few were willing to truly embrace that route, and they were perhaps the most shocked when TTI released the first demonstration of the devices that share their namesake: Transcendent technology.

Though still very much in its infancy, Transcendent technology has already redefined the rules of reality. Much of its function remains a well guarded secret, but the premiss is that certain things in the universe gain resonance and power due to their very construction. The arrangement of their molecules interact with the waves of radio in the air, and other unseen forces. Crystals, for instance. By arranging these reactive constructions in patterns that also react to each other, complex harmonies can be made. Like a series of reeds all being blown over by a single wind, a sophisticated symphony emerges that is more then the sum of its parts. The beauty of it is that these structures work on the scale of the universe: from atomic to galactic. Their size is irrelevant, they simply…work. No powersource, no special attachment, no port, no plug, no emitter or receiver. They are, and so, they function.

When Earth began its dramatic transformation less than a century ago, TTI campaigned insistently for a new large scale expedition to it, arguing that such a development was far too significant to leave alone. After being repeatedly stopped by the collective efforts of MarsCo and several others, they’ve grown quiet in recent years and retreated to their research labs on Europa. TTI hasn’t been in the news for a longer period than most corps of their size, and in light of their field of research, that has a lot of people more than a little worried.

Enemies: Progenitus

Rumors:

-These guys created the Whisper threat. The ‘alien’ thing is a misdirection front, they set the whole thing up, planted them on earth, and now they’re watching to see how we all deal with their little pets.

-Transcendent technology is the future, hands down. TTI deals with creepy stuff and they have a creepy reputation because of it, but just you wait. We keep going like we’re going and another thousand years from now we still wont have lightspeed and we’ll still be giving each other black eyes for silly arguments. Follow them, and they’ll make us GODS.

-TTI can get past the Earth quarantine any time it wants to. And it has. And it does. That’s why they’re being quiet; they don’t need permission. They’re in their own little world doing God knows what, and they certainly know more than they let on.

-Living ships contain genetic keys for everything from hyperspace to viral planet-killers to psychic communication. They don’t need to be upgraded, they just need the right hormone injection. But TTI isn’t keeping it a secret because they want to, they’re keeping it a secret because they HAVE to. Every ship taken past a certain level has gone insane. Or maybe not. Maybe they just became whatever they hell they were based off of to begin with.

Key products and services: Living ships, Hardskin, Transcendent technology, anti-whisper technology, Living armor and biodrones.

Corporate culture: TTI has the most localized and restrained population in Sol, operating almost exclusively off of Europa. It has buildings and facilities on Mars and Venus, but they are few and far between. Europa itself, however, has been almost completely TTI owned and operated since they founded its colony in their pre-megacorp days. TTI employees tend to vary in attitude depending on if they’re Europa-born or not. Natives to the ice world are notoriously superstitious, often of celestial bodies. Europa natives wont go outside on nights when Jupiter is in full view in the sky, and some are almost pathologically afraid of looking directly at it. There is a common deep-set terror of the larger forces in the universe most contend do not exist, and Europa natives will bind together in that shared understanding. Off-world TTI employees are typically a bit less fearful and a bit more sympathetic, as though genuinely sorry you cant see what they see. They are rarely described as arrogant, however. Their attitude is less “you would be better off if you knew this” and more “I would be better off if I didn’t”.

Naming Conventions: TTI has possession of nearly the entire habitable area of Europa, but was a MarsCo offshoot to begin with. While human standards can be heard in most of their names, they tend to stem from different parts of globe and include variations on Inuit, Russian, and Icelandic. TTI employees are usually referred to by their titles in addition to their names. If their job is a unique one, they individualize their titles to reflect it. The title comes after the name, in the format “Anna, Bone Architect”.

Not quite sure what happened, but something's gone wrong with the fan-comic post on Stories. Tried to show it to a friend of mine, and he kept telling me it gave him a 'url not found' message. Tried it myself (after closing/refreshing the tab) and i got the same result. After you reblogged it, somehow the original post with the info in it disappeared.

Yeah I accidentally deleted it. There’s a new one up

hcsvntdracones-game:

Much of the character flavor and differentiation in HSD revolves around which of the many CorporNations your character grew up in, or was educated by. Each of these massive organizations have different philosophies, cultures, technologies and mentalities. When you build your HSD character you can select up to two of these forces to be a part of your background, which helps shape your personality and the skillset you have to call on. To give you a little taste of some of the flavor of the HSD universe we’re going to post the lineart from the development of the fleets for these megacorps, and snag some of the descriptions right from the book. 
Just a reminder folks, the success of this project once it goes live for purchase hinges on people knowing it exists! If you like what you’re seeing, hit that re-blog button and help get the word out!
Progenitus 
“Doing what’s best”

In the early days of post-Earth existence, paying for emergency surgery and health supplies became a tremendous problem. Vectors were inherently robust; their fresh gene-spliced bodies had been made to include resistances to all major types of disease and deformity their creators could incorporate at the time. It was a temporary fix, they knew; viruses would always mutate and change, but they figured it was the responsible thing to do given the knowledge they possessed. This was before the war, and before they knew that humanity was to be no more.
Viruses and diseases DID eventually show up again, and when they arrived no one had a damned clue what to do about them because they only remotely reflected they ailments they had been when they were effecting humans. New treatments had to be made, new research had to be done, and it was all at tremendous cost. That cost trickled down to the consumer, and terror worse than anything the common cold might present gripped the Vector race. Treatment for a flu cost 6 month’s salary, and not getting it could lead to an epidemic. The Vector race simply didn’t have the population to afford a catastrophe like that, especially not with everyone living in close proximity to each other during the first centuries of Mars’s development. It was a recipe for disaster.
In the interests of saving their race from utter destruction by rampant disease, the health corps of the time agreed to essentially take the hit and released the treatments at vastly reduced prices. Every last one of them was driven into the red, and most had to merge, fund-raise, beg and borrow to stay afloat at all. It took a while, but equilibrium was finally reached when the nature of the viral genetic drift was discovered. Almost every major virus had adapted to the Vector race in the same general direction, and now that it was known, treating it was significantly easier. Slowly, Health corps dragged themselves back up by their bootstraps, and as they did, the prices began to creep up again, bit by bit. And for a while, the populous didn’t begrudge it. After all, they had made the good and decent choice when the time came. Why shouldn’t they be allowed to try and claw back from the brink? They were owed their dues.
Perhaps as a result, they weren’t watched nearly as closely as they should have been.
Some 300 years after the Earth war, heath corps had gone from nothing to some of the most lewdly inflated for-profits in Sol, with treatments for everything imaginable. Cancers, viruses, phobias, you name it. Pharmaceuticals made up more of the Martian gross sales piechart than food did, and all the while the public sang the praises of modern medicine and the generosity of healthcorps for keeping treatment at least moderately affordable. Enter Progenitus, a working group out of the then-new Spyglass corporation tasked with collecting the secrets of various health corps around Mars. They expected to discover that the profit margin for treatment verses the cost of development was way off. What they actually discovered was distinctly more shocking.
Cures. Cures for everything. Cancer had been cured some fifty years earlier in all its forms. Flu? Easy. Colds, gone. Diabetes? They probably had THAT one fixed before Earth fell. STD’s were almost laughably simple to purge. It was all completely fixable. Cleanly, simply, and in most cases with a minimum of surgery, if any was required at all. The Progenitus group couldn’t stomach the lie, and took the information public. At the time, they had nothing to protect them. Spyglass was an infant and each of its sub-groups operated independently of the whole for protection. Progenitus stood up on the chair and fell backward, and hoped to God someone would care enough about what they revealed on the way down to catch them before they hit bottom.
It was enough. Public aid flocked to Progenitus’s side and the outcry was so enormous that various health corp buildings were literally lit aflame and burned to the ground in protest against the deception. Progenitus immediately began collecting displaced chemists and doctors, announcing that they would develop and distribute EVERY cure for free, forever, in return for continued protection and support. From the ashes of the previous health corp systems grew the new Progenitus, which became supported by a tax paid by all people who wanted access to its cures. The tax was small, affordable, and treatment was one time only, two at the most, and permanent. The corp has maintained a cure-only-entity to this day, collects tax from billions around Sol, and has all but monopolized the pharmaceutical business in the process.

Proficiencies: Medicine, Science, Scent, Spot, Streetsmarks, Booksmarts

Enemies: Transcendent Technologies Inc. TTI and Progenitus are one of the few corporate rivals that can point to a specific product as the source of their contention. Shortly after Europa was colonized, Progenitus scientists publicized the creation of a wonderdrug they claimed could do anything from heal wounds to grant eternal youth. This new substance was called “Vitae”, and functioned like a sort of energetic super-blood that kept flesh alive and vital regardless of lapses in infrastructure. While originally meant to be a means of keeping people alive through critical injury until they could be treated, TTI scientists discovered it could be used for vastly more dramatic and potentially horrifying purposes. Flesh infused with Vitae could function without any sort of supporting metabolism. Muscles could move without being fed by digestion or circulation. Brains could think without blood, hearts could beat without air, if they were even necessary at all, as there was no need for a circulatory system with Vitae feeding the body. A living thing could be constructed with over 80% fewer parts, and those parts that remained functioned with fervent and frenzied energy. Using Vitae opened up opportunities for flesh sculpting and bio-constructs originally thought impossible to build, and ushered in the horrific string of bioengineering that eventually resulted in the famed TTI bio-ships. Progenitus considered this bastardization of their life-giving chemical to be a slap in the face to the intended use of Vitae, and as more and more terrifying and morally depraved uses for the substance became apparent, ultimately stopped manufacturing it as a wide scale product and reserved it only for emergencies. TTI took over manufacture themselves and now use it to fuel their bioprobes, an affront that Progenitus has never forgiven them for.

Rumors:
-Progenitus is one step away from being a military dictatorship. Their holier-then-thou outlook has them convinced that they know whats right for the universe and eventually they’re going to get tired of preaching it and get around to enforcing it.

-Progenitus has more wealth than it really knows what to do with. Their tax is small, but they collect it from every member of every colony everywhere so they can keep up their cures. That’s countless billions of credits toward research that can only really be performed by a few handfuls of qualified individuals. So where does the rest go? They’re up to something.

-For a company who commissions IRPF for its naval security, Progenitus ships are awfully well armed…

Key products and services: cures, hospital services, moral and ethical behavioral instruction, sanctuary, humanitarian aid.

Corporate Culture: Progenitus has come a long way since its beginning, but it’s stuck to its roots. This has been both a good and a bad thing, as those roots have grown awfully swollen over the years. Progenitus inserts itself in everything. Debates, policy, product announcements, you name it. Its come to the point that a movement of Progenitus ships has been nicknamed ‘a crusade’, as they don’t typically move en-masse unless its to go rain on someones parade and deface them in the public’s eye. Its difficult to argue with the moral superiority of a company that will cure you of anything with a single treatment for less per-month than you pay for a bag of groceries, so their words pull a lot of weight, and they speak often. Progenitus employee’s are notoriously stubborn and strong-willed, and while they’ll move heaven and earth to bring aid to anyone who needs it, there is almost always a social message attached. They don’t typically miss a chance to inform everyone else on how much better they could be doing.

Naming Conventions: Progenitus names are typically long and elaborate, with an emphasis on bold sounds and hard stops. More than a few originate from modifications of old Earth myths, or at least, try to. By the time Progenitus came to be, most of those titles had faded or warped. “Ulysses” might now be “U’sisous”. The inclusion of the singlequote became popular as a means to make up for a letter that seemed like it should be there but wasn’t. Vectors are aware of their language drift since their origins, and those who care enough about “the original”, whatever that may be, will sometimes insert placeholders where natural speech indicates a letter should be, but time has dropped.

hcsvntdracones-game:

Much of the character flavor and differentiation in HSD revolves around which of the many CorporNations your character grew up in, or was educated by. Each of these massive organizations have different philosophies, cultures, technologies and mentalities. When you build your HSD character you can select up to two of these forces to be a part of your background, which helps shape your personality and the skillset you have to call on. To give you a little taste of some of the flavor of the HSD universe we’re going to post the lineart from the development of the fleets for these megacorps, and snag some of the descriptions right from the book.

Just a reminder folks, the success of this project once it goes live for purchase hinges on people knowing it exists! If you like what you’re seeing, hit that re-blog button and help get the word out!

Progenitus

“Doing what’s best”

In the early days of post-Earth existence, paying for emergency surgery and health supplies became a tremendous problem. Vectors were inherently robust; their fresh gene-spliced bodies had been made to include resistances to all major types of disease and deformity their creators could incorporate at the time. It was a temporary fix, they knew; viruses would always mutate and change, but they figured it was the responsible thing to do given the knowledge they possessed. This was before the war, and before they knew that humanity was to be no more.

Viruses and diseases DID eventually show up again, and when they arrived no one had a damned clue what to do about them because they only remotely reflected they ailments they had been when they were effecting humans. New treatments had to be made, new research had to be done, and it was all at tremendous cost. That cost trickled down to the consumer, and terror worse than anything the common cold might present gripped the Vector race. Treatment for a flu cost 6 month’s salary, and not getting it could lead to an epidemic. The Vector race simply didn’t have the population to afford a catastrophe like that, especially not with everyone living in close proximity to each other during the first centuries of Mars’s development. It was a recipe for disaster.

In the interests of saving their race from utter destruction by rampant disease, the health corps of the time agreed to essentially take the hit and released the treatments at vastly reduced prices. Every last one of them was driven into the red, and most had to merge, fund-raise, beg and borrow to stay afloat at all. It took a while, but equilibrium was finally reached when the nature of the viral genetic drift was discovered. Almost every major virus had adapted to the Vector race in the same general direction, and now that it was known, treating it was significantly easier. Slowly, Health corps dragged themselves back up by their bootstraps, and as they did, the prices began to creep up again, bit by bit. And for a while, the populous didn’t begrudge it. After all, they had made the good and decent choice when the time came. Why shouldn’t they be allowed to try and claw back from the brink? They were owed their dues.

Perhaps as a result, they weren’t watched nearly as closely as they should have been.

Some 300 years after the Earth war, heath corps had gone from nothing to some of the most lewdly inflated for-profits in Sol, with treatments for everything imaginable. Cancers, viruses, phobias, you name it. Pharmaceuticals made up more of the Martian gross sales piechart than food did, and all the while the public sang the praises of modern medicine and the generosity of healthcorps for keeping treatment at least moderately affordable. Enter Progenitus, a working group out of the then-new Spyglass corporation tasked with collecting the secrets of various health corps around Mars. They expected to discover that the profit margin for treatment verses the cost of development was way off. What they actually discovered was distinctly more shocking.

Cures. Cures for everything. Cancer had been cured some fifty years earlier in all its forms. Flu? Easy. Colds, gone. Diabetes? They probably had THAT one fixed before Earth fell. STD’s were almost laughably simple to purge. It was all completely fixable. Cleanly, simply, and in most cases with a minimum of surgery, if any was required at all. The Progenitus group couldn’t stomach the lie, and took the information public. At the time, they had nothing to protect them. Spyglass was an infant and each of its sub-groups operated independently of the whole for protection. Progenitus stood up on the chair and fell backward, and hoped to God someone would care enough about what they revealed on the way down to catch them before they hit bottom.

It was enough. Public aid flocked to Progenitus’s side and the outcry was so enormous that various health corp buildings were literally lit aflame and burned to the ground in protest against the deception. Progenitus immediately began collecting displaced chemists and doctors, announcing that they would develop and distribute EVERY cure for free, forever, in return for continued protection and support. From the ashes of the previous health corp systems grew the new Progenitus, which became supported by a tax paid by all people who wanted access to its cures. The tax was small, affordable, and treatment was one time only, two at the most, and permanent. The corp has maintained a cure-only-entity to this day, collects tax from billions around Sol, and has all but monopolized the pharmaceutical business in the process.

Proficiencies: Medicine, Science, Scent, Spot, Streetsmarks, Booksmarts

Enemies: Transcendent Technologies Inc. TTI and Progenitus are one of the few corporate rivals that can point to a specific product as the source of their contention. Shortly after Europa was colonized, Progenitus scientists publicized the creation of a wonderdrug they claimed could do anything from heal wounds to grant eternal youth. This new substance was called “Vitae”, and functioned like a sort of energetic super-blood that kept flesh alive and vital regardless of lapses in infrastructure. While originally meant to be a means of keeping people alive through critical injury until they could be treated, TTI scientists discovered it could be used for vastly more dramatic and potentially horrifying purposes. Flesh infused with Vitae could function without any sort of supporting metabolism. Muscles could move without being fed by digestion or circulation. Brains could think without blood, hearts could beat without air, if they were even necessary at all, as there was no need for a circulatory system with Vitae feeding the body. A living thing could be constructed with over 80% fewer parts, and those parts that remained functioned with fervent and frenzied energy. Using Vitae opened up opportunities for flesh sculpting and bio-constructs originally thought impossible to build, and ushered in the horrific string of bioengineering that eventually resulted in the famed TTI bio-ships. Progenitus considered this bastardization of their life-giving chemical to be a slap in the face to the intended use of Vitae, and as more and more terrifying and morally depraved uses for the substance became apparent, ultimately stopped manufacturing it as a wide scale product and reserved it only for emergencies. TTI took over manufacture themselves and now use it to fuel their bioprobes, an affront that Progenitus has never forgiven them for.

Rumors:

-Progenitus is one step away from being a military dictatorship. Their holier-then-thou outlook has them convinced that they know whats right for the universe and eventually they’re going to get tired of preaching it and get around to enforcing it.

-Progenitus has more wealth than it really knows what to do with. Their tax is small, but they collect it from every member of every colony everywhere so they can keep up their cures. That’s countless billions of credits toward research that can only really be performed by a few handfuls of qualified individuals. So where does the rest go? They’re up to something.

-For a company who commissions IRPF for its naval security, Progenitus ships are awfully well armed…

Key products and services: cures, hospital services, moral and ethical behavioral instruction, sanctuary, humanitarian aid.

Corporate Culture: Progenitus has come a long way since its beginning, but it’s stuck to its roots. This has been both a good and a bad thing, as those roots have grown awfully swollen over the years. Progenitus inserts itself in everything. Debates, policy, product announcements, you name it. Its come to the point that a movement of Progenitus ships has been nicknamed ‘a crusade’, as they don’t typically move en-masse unless its to go rain on someones parade and deface them in the public’s eye. Its difficult to argue with the moral superiority of a company that will cure you of anything with a single treatment for less per-month than you pay for a bag of groceries, so their words pull a lot of weight, and they speak often. Progenitus employee’s are notoriously stubborn and strong-willed, and while they’ll move heaven and earth to bring aid to anyone who needs it, there is almost always a social message attached. They don’t typically miss a chance to inform everyone else on how much better they could be doing.

Naming Conventions: Progenitus names are typically long and elaborate, with an emphasis on bold sounds and hard stops. More than a few originate from modifications of old Earth myths, or at least, try to. By the time Progenitus came to be, most of those titles had faded or warped. “Ulysses” might now be “U’sisous”. The inclusion of the singlequote became popular as a means to make up for a letter that seemed like it should be there but wasn’t. Vectors are aware of their language drift since their origins, and those who care enough about “the original”, whatever that may be, will sometimes insert placeholders where natural speech indicates a letter should be, but time has dropped.

Whats the deal with little anime girls and eyepatches?

how does that even?  I mean, it takes a pretty specific kind of injury to destroy an eye without doing anything to the face around it, to say nothing of the eyelid, so, what…is it acute blindness caused by genetic mutation after too many years of tentacle breeding or ?

Ok just picture this.... Stormy wants a pizza, but she realizes after she orders it she doesnt have enough money....

work it, work it, i can see motivation, drama, cheezy music…

How many potential stories for that comic thing do you have so far?

no idea. i wont be checking for a few days probably. but the post itself only has like 3 reblogs, so i cant imagine that many

Question: Is there a limit to how many different stories you can propose, or is it all okay so long as they're noticeably different?

i was going with 1 per person, but we’ll see how its looking in a few days if no one is participating i guess ill take what i can get